var connection=new Socket(Socket.PF_INET,Socket.SOCK_STREAM);
As the prototype chain for Socket objects includes the File object, you can Socket's inherit all methods from the File object. As with a file, a Socket object is closed when you delete it.
eg.
// resolve the address of Craig's website
var serverAddress=new Host("angela1.data-uncertain.co.uk");
if(serverAddress)
{
// got the address - let's create a socket
s=new Socket(Socket.PF_INET,Socket.SOCK_STREAM);
// now, let's connect the socket to port 80 on Craig's server...
connected=s.connect(serverAddress,80);
if(connected)
{
// success - let's make an HTTP request
// - note that writeln() and readString() are inherited from the File object
s.writeln("GET / HTTP/1.0");
s.writeln("");
response=s.readString(10000);
}else{
// failure :(
}
// all done, delete the socket, so it get's closed
delete s;
}
delete serverAddress;
NOTE:The Socket object is a seperate plugin library, not part of the core library.
var s=new Socket(Socket.PF_INET,Socket.SOCK_STREAM);
var serverAddress=new Host("angela1.data-uncertain.co.uk",80);
var connected=s.connect(serverAddress);